I don’t know about you guys, but trying to be clever is rather exhausting; and while last month’s ‘what is art, what is life’ vibe was great fun to discuss, it was a bit tough on the brain when things like exams and the growing sense of failure and pointlessness to one’s own existence are rearing their ugly heads for all of us once more. As ever, you guys are free to take this post and respond to it in any way you like, but I’d like a less brain-battering topic for the next month or so: so here are my five favourite video games (because I’ve been reading a lot of Buzzfeed lists lately) in no particular order (because the list is a poor form of responding to art).
Mass Effect 2 – Not its sequel, Mass Effect 3, but the second in BioWare’s sci-fi epic. The outline of the game is simple – aliens that are a smaller minion of a larger foe threatens humanity, you must stop them, etc. etc. – but the way this narrative is told is spectacular. Obviously, there’s the famously interactive story-telling, but the structure of the game, in which you recruit individual heroes to your team to defeat said threat, generates a dozen or so complex and interesting characters. BioWare builds on this by making those characters interact with each other, making them more than collections of different stats to be used in battle, and into characters as sophisticated and genuine as even the player’s character. Then there’s the sucker punch that any, and probably most, of them will die at the end of the game, in ways random enough to make you grieve the cruelness of life, but dependent on your own failures enough to make you feel responsible for their losses.
Fire Emblem: The Sword Of Flame – I’ve only started playing this decade-old turn-based strategy game this year, honestly after wondering who the Hell Marth and Roy were from Smash Bros., and it’s fantastic. It’s a combination of strategy – you move your units around a map, Civilisation-style – and RPG – these units are characters, with their own personalities and stats that develop as they fight in more battles – that works wonderfully. It’s also cruel, with all destroyed units amounting to character deaths, and I’ve suffered the heartbreak of losing three warriors in a sidequest in which all I got for completing it was more inventory space. And this might be Raging Feminist James popping up again, but the first character you meet is a woman who’s not a mage or an archer but an actual warrior with a sword who wears more than just underwear and doesn’t have a man to love and define herself through and this was 2003 people can we not build on this success?!
Darkest Dungeon – Another game I’ve played recently, this is an indie game you can get from Steam for about fifteen quid, developed by Red Hook. It’s relatively formulaic, with you controlling a band of heroes who venture into your family’s ruined mansion and grounds to destroy the evil that forced your family out, and it plays like a dungeon crawler with Final Fantasy-style turn-based combat. But the thematic emphasis is on the psychological trauma of your heroes; they have a Stress meter that fills as their HP falls, and can lead to conditions like masochism and fear being afflicted on them. There are a few good traits too, like virtuous and courageous, which add just enough random chance and hope to make the game slightly less depressing than watching a particularly good performance of King Lear.
Super Mario Sunshine – When people say ‘this is my childhood’, this is what they mean: I got this game just after coming out of the hospital for being diagnosed with diabetes, and while I wasn’t depressed or anything as a result, it was pretty cool to piss off to an island of dumpy blue people and Yoshi instead of face the reality of oh god yet more injections. The game departs from most Mario games, including the platforming aid FLUDD, having voice acting, introducing Bowser Jr., etc., and is genuine fun as a result; I don’t feel the series loses its simple charm for these additions, and mechanics like FLUDD’s interchangeable nozzles add a lot of gameplay variety that you don’t really get until Mario Galaxy a few years later and the introduction of gravity-based platforming.
Phoenix Wright: Ace Attorney – One of those older bits of nerdy culture that has spawned memes and references from people who never played the original game (like this gem that I too indulge in shamefully), this is basically a visual novel set in a courtroom cunningly disguised as a video game. The trials are painfully linear – you have options of what to do, but the single ‘correct’ choice feeds into a linear narrative, and all the other choices are dismissed in the game – but the characters are wonderful, the setting vague enough to be relevant a decade after its production, yet similar to real-world cities and cultures so that it’s not totally a work of fiction. There’s also the peerless Steel Samurai theme, which helps.